When geometry is *not* by reference there are a number of optimizations that can
be made by the implementation such as the use of OpenGL display lists which
speed things up substantially.

You'll probably find that by-reference geometry is slower in most cases that
not-by-reference.

Rob

Auguste Genovesio wrote:
I'm also very interested by the answer to this question !!!


Gili wrote:


       Why does the majority of the API make copy of data instead of
using it by
reference which is far more efficiency? Surely this was a design
decision of some kind,
but what was the reasoning?

Thanks,
Gili

===========================================================================

To unsubscribe, send email to [EMAIL PROTECTED] and include in the
body
of the message "signoff JAVA3D-INTEREST".  For general help, send
email to
[EMAIL PROTECTED] and include in the body of the message "help".






--
A. Genovesio
Quantitative Image Analysis Group
Institut Pasteur
25, rue du Docteur Roux
75724 Paris Cedex 15

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

--



Rob Nugent Sun Microsystems, Southampton, UK

[EMAIL PROTECTED]

Tel: +44 (0) 1489 585503
Fax: +44 (0) 1489 881363

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to