No - think about
the language of the thing - you want two different views of the SAME universe.
The Universe, after all, by defintion, contains everything - all of your
objects.
So - you want to
have two ViewPlatform nodes in your unique Universe. The ViewPlatform node
encapsulates all the gubbins about camera position etc, etc, and so with two,
you can set them both independently. This is something I did once, where I had a
method that manufactured new ViewPlatforms at will, attaching them to new
Canvas3Ds for display, and adding them to the Universe's scene
graph.
Unfortunately, I
moved away from having multiple views, and now the code is gone, so I can't show
you anything!
Lewis.
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Title: Message
- Re: [JAVA3D] multiple views Borja Marcos Suárez
- [JAVA3D] multiple views Britta Krug
- Re: [JAVA3D] multiple views Dipl. Ing. Paul Szawlowski
- [JAVA3D] New kind of AWTEvent Joao Manuel De Oliveira Francisco
- Re: [JAVA3D] New kind of AW... Fred Klingener
- Re: [JAVA3D] New kind of AW... Scott Rutledge
- Re: [JAVA3D] multiple views R Vegan
- Re: [JAVA3D] multiple views Josh Richmond
- Re: [JAVA3D] multiple views Britta Krug
- [JAVA3D] multiple views dafna gordon
- Re: [JAVA3D] multiple views Lewis Walker
- Re: [JAVA3D] multiple views Josh Richmond
- Re: [JAVA3D] multiple views dafna gordon