Are the Shape3D's clickables somehow? Can anybody tell something about this?
Thanks,
Boby

----- Original Message -----
From: "Glenn Pinkerton" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 08, 2003 10:45 PM
Subject: [JAVA3D] major memory leak


> Hello,
>
> I saw some discussion of a major memory leak in java3d, and I think I am
> running into the same problem.
>
> I am currently just creating a swing JFrame with a panel inside it.  The
> panel
> parents the canvas3d.  Here is the constructor for the panel.
>
>     J3DPanel ()
>     {
>         setLayout (new BorderLayout());
>         GraphicsConfiguration config =
>             SimpleUniverse.getPreferredConfiguration ();
>         canvas = new Canvas3D(config);
>         add (BorderLayout.CENTER, canvas);
>         canvas.setBackground (new Color (240, 240, 240));
>         universe = new SimpleUniverse (canvas);
>     }
>
>
> When the JFrame that parents the panel is disposed of by the user, the
> following
> cleanup code is called.  I tried to pattern this after some of the ideas
in
> the
> interest group discussion.
>
> private void cleanup ()
>     {
>         System.out.println ("3d cleanup called");
>         System.out.flush ();
>         if (universe != null) {
>             universe.removeAllLocales ();
>             universe = null;
>             canvas = null;
>         }
>         System.gc();
>         System.gc();
>     }
>
> I know the cleanup is called because the println is executed.
>
> When I repeatedly create a scene and dispose of the frame, I lose several
> megabytes of memory
> for each repetition.  This is a major problem that makes using Java3d for
a
> real world application
> untenable.  I recall from my reading that Sun had this as a bug.  Is there
a
> fix for the bug yet?
> Is there any other workaround for this?  Is there some way to use the
> VirtualUniverse class rather than the SimpleUniverse class to get around
the
> problem?
>
>
> Thanks,
>
> Glenn
>
>
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