Florin,

            As I said, I want to select the triangles that may not lie exactly on a plane but with some tolerance. I don’t know how to relate this problem with Java 3d as I am using this algorithm with a different 3d rendering library(VTK).

 

Thanks

Shyam

 

-----Original Message-----
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED] On Behalf Of Florin Herinean
Sent:
Thursday, September 11, 2003 1:26 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] AW: [JAVA3D] Determining the triangles lying on a plane

 

If the angle between the normals of the triangles are not 0 or PI, then the triangles can NEVER be in the same plane. I really don't understand what you want to do !

 

Cheers,

 

Florin

-----Ursprüngliche Nachricht-----
Von: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]Im Auftrag von Shyam Prakash
Gesendet: Mittwoch, 10. September 2003
18:04
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] Determining the triangles lying on a plane

Hello All,

                      My problem is some thing as follows. I pick one of the  triangles from the 3d object(say tri1). Now I want to determine all the triangles which make certain angle with tri1(say 10 degrees) and lie on the same plane as tri1. I can calculate the angle using the normal of the triangles(no problem here). But my algorithm returns me the triangles which make the angle within acceptatble limits but which fall on a different plane (Imagine two plane overlapping). Can somebody help?

 

Thanks

Shyam

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