George,
I
believe this alone is not sufficient, there is one more catch. Consider two
triangle parallel to each other but lying on two different planes(say
with different z- depth). The below said algorithm will fail in this case since
the angle between these triangles will be zero degrees but actually they are
not on a single plane.
Thanks
Shyam
-----Original Message-----
From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED] On
Behalf Of George Perera
Sent: Thursday, September 11, 2003
3:58 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Antwort: Re:
[JAVA3D] AW: [JAVA3D] Determining the triangles lying on a plane
Hello Shyam !
you
could calculate the angle between the normal to the triangles in question ( one
at a time of course) and the normal to your reference plain. If this angle is
within the tolerance you set then the triangles are on the "same"
plane.
regards,
George
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