While at a client's site last week I found a significant bottleneck in
the file parsing code of Xj3D. This effected files that were running
heavy coordinate-based data.

After fixing the issue, I'm happy to report that Xj3D is now, at a
minimum, loading files in 2/3rds of the time previously, and up to 1/4
of the time. Our 100+ meg test files that used to take 10 minutes to
load are now showing up in just over 2 minutes. If your last reason to
hold on to the old sun loaders was that we were slow to load, that's
been removed. This work has also reduced the initial startup memory
requirements significantly too and thus far less GC thrashing.

We'll be rolling a new dev release in a couple of day's time with this
new work in it, but thought everyone would be interested to know the
results sooner if you're operating from CVS.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
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"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
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