You need an separate Transform3D and TransformGroup for the text. Using this one you can scale the Text3D to a better size.
Le Wed, 24 Sep 2003 18:36:30 +0200, Robert Gomez-Reino <Robert.Gomez- [EMAIL PROTECTED]> a �crit:
Is there any way to add a text to each object so that you can identify them. The way that I am using is this one:
Text3D miText3D..... shape3D miShape = new Shape3D(); miShape.addGeometry(miText3D);
but the problem is that the Font is very big and my objects are quite small!! How can I scale the Text3D without scaling the object? help!
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