I'm not sure of this, but I think a Timer would not be synchronised to rendering.
Do let's say you want to periodically update 20 transforms... with a Timer you may see them updated in different frames (i.e, 9 one frame, 11 the next), with a behaviour they all update together. josh >>> Piriyakala Suresh <[EMAIL PROTECTED]> 10/06/03 01:10PM >>> Hi, Has anyone used Timers instead of Behaviors? Any performance improvement? Anyone used javax.swing.Timer? Does it work real time? What will happen if we use both Timers and Behaviors in a project? How will the scheduling be done? Thank you for your help. Regards, Priya =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".