Hi, Another option is to use a HashMap or a HashTable and give names (keys) to your stored objects. You can store the references of your BGs, TGs, Shape3Ds, etc by name, at creation time, as well named parts of loaded 3D models - see how to get parts of OBJ 3D model in a example given by Ewan Borland a few days ago in this list.
Alessandro --- Carlos Vieira <[EMAIL PROTECTED]> escreveu: > Hi, > > I'm using pickmousebehavior to pick objects > and make transformations on them. > But how can i return the "name" or "id" of the > picked > object. > I need to know what object i'm picking because > it is a menu and requires that to open one from 3 > scenes. > > Thanks in advance > > Carlos > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] > and include in the body > of the message "signoff JAVA3D-INTEREST". For > general help, send email to > [EMAIL PROTECTED] and include in the body of the > message "help". _______________________________________________________________________ Desafio AntiZona: participe do jogo de perguntas e respostas que vai dar um Renault Clio, computadores, cāmeras digitais, videogames e muito mais! www.cade.com.br/antizona =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".