Hi,
 Another option is to use a HashMap or a HashTable and

give names (keys) to your stored objects.
 You can store the references of your BGs, TGs,
Shape3Ds, etc by name, at creation time, as well named
parts of loaded 3D models - see how to get parts of
OBJ 3D model in a example given by Ewan Borland a few
days ago in this list.

Alessandro


 --- Carlos Vieira <[EMAIL PROTECTED]> escreveu:
> Hi,
>
> I'm using pickmousebehavior to pick objects
> and make transformations on them.
> But how can i return the "name" or "id" of the
> picked
> object.
> I need to know what object i'm picking because
> it is a menu and requires that to open one from 3
> scenes.
>
> Thanks in advance
>
>         Carlos
>
>
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