I'm trying to put some textures on QuadArrays and the problem is...my
texture is a pretty detailed .jpg picture of a brickwall, but the result
on the geometry is just an ungly red color.
It's the same thing when I try to put a stonetexture on the floor, the
result is just a grey color, covering the entire floor.

is it the mipmapmode? I use BASE_LEVEL but that should give me a nice
texture, shouldn't ti??

thanx a lot
Flavius

here's the code I use:
--------------------------------------------------------
//create the shape3d objects
Shape3D shapeGolv = new Shape3D(golv);
Shape3D shapeVagg = new Shape3D(vagg);

//load the textures
TextureLoader loader = new TextureLoader("texturer\\rock.jpg",
this); //laod first texture
ImageComponent2D imgRock = loader.getImage(); //save it as image
TextureLoader loader2 = new TextureLoader("texturer\\brick.jpg",
this); //load second texture
ImageComponent2D imgBrick = loader2.getImage(); //save it as image

//put the images in texture2d objects
Texture2D brick = new Texture2D(Texture.BASE_LEVEL, Texture.RGB, 256,
128); //create the texture objects
Texture2D rock = new Texture2D(Texture.BASE_LEVEL, Texture.RGB, 256, 128);
brick.setImage(0, imgBrick);
brick.setEnable(true);
rock.setImage(0, imgRock);
rock.setEnable(true);
Appearance appVagg = new Appearance(); //create appearance
Appearance appGolv = new Appearance();
appVagg.setTexture(brick);
appGolv.setTexture(rock);

shapeGolv.setAppearance(appGolv);
shapeVagg.setAppearance(appVagg);

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