I want to be able to map a texture to the uppermost hemisphere of the
inside of a sphere. It's actually a picture of the sky and I'm using a
sphere rather than putting it straight on to the background (so that
it's not fixed when I move around as is the case when using the background).

Being lazy, I don't want to generate the texture coordinates and normals
myself - especially when they're already available for a primitive shape
like a sphere. But the simple approach will mean that the texture map
will be applied to the whole sphere and not just the upper hemisphere.

Can anyone please tell me how to map the texture to the upper hemisphere
only. There must be a way. This must be a common problem.

As a workaround, I guess I could double the size of my image but I would
prefer a more elegant solution.

Thanks,
-Paul

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