Flavius, Looks like you're seeing that pixilating problem which occurs when your textured shape is farther away. If that is the case, you may use MIMMAP mode, however, you have to be prepared to create more than one texture image. E.g., One image of 64 by 64 pixels, the next one being 32 by 32 pixels and so on, up to 1 by 1 pixel. For a detailed explanation, please, check Daniel Selman's example in his book "Java 3D Programming", page 255. I think it is still available on the web.
Dirk ----- Original Message ----- From: "Flavius Alecu" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, October 15, 2003 3:17 PM Subject: [JAVA3D] texture coordinates.... > so, now I used texture coordinates to put textures on teh ground and on a > brick wall.... > > i think i have some problems with those. the brick wall, looks really nice, > when you're close to it..when you go far away from it, the texture starts > moving around and changing size...this is > definetly some texcoord problem, or something similar...I tried to change > the filter mode and all that, but nothing worked. > > Anyone know what I'm talking about? I'd be really glad if someone could > help me out =) > Thanx > > Flavius > > _________________________________________________________________ > Hitta rätt på nätet med MSN Sök http://search.msn.se/ > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".