Hi all,
is there any work done about this? I would like to be able to create a shape3D
substracting one shape3D from another shape3D. I need to do this because in the
geometric database that I will read some of the objects will be expressed in this way.
Then, an object could be, for example, a cone in whatever position and orientation - a
cube in whatever position and orientation. Many combinations will be posible so there
is no sense on creating a class like cone-cube or something like this.
The idea could be create a class with a constructor that recives the 2 shapes3D and
substract one from the other whatever they are. I think that this would be a hard
challenge!!
Please sugestions, ideas....
Thanks Dirk, the Tube class is almost ready :-)