Thanks for the hint, but it did not help.
I just wonder, why the SimpleSoundSample is running, but my application does
not. So I am almost sure, that I am doing something wrong (I do not use
SimpleUniverse).

-----Original Message-----
From: Nikolai V. Chr. [mailto:[EMAIL PROTECTED]
Sent: Donnerstag, 16. Oktober 2003 15:50
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Exception in SoundScheduler


Dietrich, Harald wrote:

> ... and I get the followind exception when activating the scene:
>
> java.lang.NullPointerException
>         at
> javax.media.j3d.SoundScheduler.renderChanges(SoundScheduler.java:955)
>         at
> javax.media.j3d.SoundScheduler.processMessages(SoundScheduler.java:253)
>         at
>
javax.media.j3d.StructureUpdateThread.doWork(StructureUpdateThread.java:83)
>         at javax.media.j3d.J3dThread.run(J3dThread.java:250)
>
> Has anybody experienced the same problem? What am I doing wrong?


You might wanna go search for this exception in

http://developer.java.sun.com/developer/bugParade/


Perhaps there is a bug for it already.

Regards
Nikolai
----------------------------------------------
Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD, Forskerparken 10A, DK-5230 Odense M
Denmark, EU
Phone: +45 63 15 71 31  Fax: +45 65 93 29 99
WWWeb: http://www.ifad.dk
e-mail: [EMAIL PROTECTED]
----------------------------------------------

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to