Thanks for the hint, but it did not help. I just wonder, why the SimpleSoundSample is running, but my application does not. So I am almost sure, that I am doing something wrong (I do not use SimpleUniverse).
-----Original Message----- From: Nikolai V. Chr. [mailto:[EMAIL PROTECTED] Sent: Donnerstag, 16. Oktober 2003 15:50 To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Exception in SoundScheduler Dietrich, Harald wrote: > ... and I get the followind exception when activating the scene: > > java.lang.NullPointerException > at > javax.media.j3d.SoundScheduler.renderChanges(SoundScheduler.java:955) > at > javax.media.j3d.SoundScheduler.processMessages(SoundScheduler.java:253) > at > javax.media.j3d.StructureUpdateThread.doWork(StructureUpdateThread.java:83) > at javax.media.j3d.J3dThread.run(J3dThread.java:250) > > Has anybody experienced the same problem? What am I doing wrong? You might wanna go search for this exception in http://developer.java.sun.com/developer/bugParade/ Perhaps there is a bug for it already. Regards Nikolai ---------------------------------------------- Nikolai V. Christensen, Computer Engineer, Simulation and Training department IFAD, Forskerparken 10A, DK-5230 Odense M Denmark, EU Phone: +45 63 15 71 31 Fax: +45 65 93 29 99 WWWeb: http://www.ifad.dk e-mail: [EMAIL PROTECTED] ---------------------------------------------- =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".