Chris Bartlett wrote:
Other 3D systems I have used in the past had the ability to 'point' the
camera at a location so that the camera oriented itself automatically as
it was moved. Is there anything like this or do I have to work out the
orientation as well as the position of the Viewing platform?
There are parts of it. Look at Transform3D and the lookAt() method.
Then, you'll have to do your own handling of the update of the position
in response to the user input. One small gotcha: after calling lookAt(),
make sure to call invert().
--
Justin Couch http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler http://www.yumetech.com/
Author, Java 3D FAQ Maintainer http://www.j3d.org/
-------------------------------------------------------------------
"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
- Greg Bear, Slant
-------------------------------------------------------------------
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".