Dear All,

I have been reading all exisitng emails about the use of Java3D with JInternalFrames.
I have been first developping and application with GL4Java the past months: the overlay problem does not appear using GL4Java.
However, since this project is now dead, I decided to go for Java3D. Moreover, I had deadlocks, memory consumption, and slowliness problems when using MouseListeners with GL4Java.

I decided to keep my JInternalFrames for my Java3D application. The overlay problem does not bother me too much.
However, I still have a problem using MouseRotate and MouseTranslate: if the JInternalFrame has been dragged away from its original position, somehow the JDesktopPane component is not able to tell where the JInternalFrame is, and when mooving the scene with the mouse, all previous positions are refreshed or virtually refreshed.
It does not lead to a slower and jerkier movement but the graphics card cannot manage it properly.
This problem does not appear when two JInternalFrames are displayed, only with one single.

I really do need to know if the overlay is the only problem using JInternalFrames with Java3D or if their use must really be avoided for ohter reasons.

Thanks
--
D'Amore Jean-Robert
IT Systems
Bell Geospace Ltd.
Unit 5A, Crombie Lodge
Aberdeen A.S.T.P
Balgownie Drive
Aberdeen AB228GU

Tel: +44(0)1224227703
Email: [EMAIL PROTECTED]
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to