I put two objects in the same scene and do
the animation. The first one is using the default coordinate system.
The local coordinate system of second object was moved. I want to add the rotate
behavior to both objects but found out that when start animation those two
objects were using the same coordinate system (two objects are merged).
I put those two objects in two different
TransformGroup and add the behavior to each TranformGroup seperately(as
described in Sun's Java 3D tutorial "change the scene graph to keep the
scheduling bounds of the behavior to the visual object")
Can anybody tell me what's wrong?
Thanks.
Ted.
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".
|
- [JAVA3D] Animation problem Greg Huang
- Re: [JAVA3D] Animation problem Pasi Paasiala
- Re: [JAVA3D] Animation problem Greg Huang
- Re: [JAVA3D] Animation problem Greg Huang
- Re: [JAVA3D] Animation problem Pasi Paasiala
- Re: [JAVA3D] Animation problem Greg Huang
- Yuefeng Kang