I  put two objects in the same scene and do the animation. The first one is using the default coordinate system. The local coordinate system of second object was moved. I want to add the rotate behavior to both objects but found out that when start animation those two objects were using the same coordinate system (two objects are merged).
 
I put those two objects in two different TransformGroup and add the behavior to each TranformGroup seperately(as described in Sun's Java 3D tutorial "change the scene graph to keep the scheduling bounds of the behavior to the visual object") 
 
Can anybody tell me what's wrong? Thanks.
 
Ted.
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