Hi
  try google and the list archives, this topic comes up time and again, the
easy answer is, it sux, if you cache the frames to memory you run out damn
quickly, if you sync them right away to disk, you end up with disk IO for
*every* frame, which isn't good either. I have tried a few programs that claim
to be able to crab things from direct x or opengl, and neither got a good
result. I've not heard of any reports of people who are satisfied with the
solution they got working, not at 30+fps anyway

Sorry

Jeremy
--

Homepage: http://www.computerbooth.com/
Code page: http://www.newdawnsoftware.com/

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