Hi try google and the list archives, this topic comes up time and again, the easy answer is, it sux, if you cache the frames to memory you run out damn quickly, if you sync them right away to disk, you end up with disk IO for *every* frame, which isn't good either. I have tried a few programs that claim to be able to crab things from direct x or opengl, and neither got a good result. I've not heard of any reports of people who are satisfied with the solution they got working, not at 30+fps anyway
Sorry
Jeremy --
Homepage: http://www.computerbooth.com/ Code page: http://www.newdawnsoftware.com/
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