Just a note of caution, I just read this from the Java 3D API:

"Serialization
Canvas3D does not support serialization. An attempt to serialize a Canvas3D
object will result in an UnsupportedOperationException being thrown."

And this, even though Canvas3D implements java.io.serializable.  ;oP

So, it's back to saving YOUR classes and specific BranchGroups and
TransformGroups... How, I don't know yet, maybe someone else here knows.

CHRIS

----- Original Message -----
From: "Christian Britton" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 02, 2003 12:22 PM
Subject: Re: [JAVA3D] file saving


> Hehehe,
> Sounds like you're trying to implement a Save Game feature... My collegue
> and I are planning to do so by saving the whole Canvas 3D and a few other
> things as well... The only was I can see it happen is by serializing the
> objects from the top down... And I'm not familiar with BranchGroup's
> serialisation for the scenegraph and viewgraph... Needless to say, we're
> keeping this feature as optional for the time being.
>
> Look into object serialization for more info.
>
> CHRIS
>
> ----- Original Message -----
> From: "MUNDE SANDEEP VIJAYKUMAR" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Sunday, November 02, 2003 5:14 AM
> Subject: [JAVA3D] file saving
>
>
> > hi all,
> >
> > can we save the java3d scene etc into a file and open that file again on
> > canvas?
> >
> > i mean to say is there any function calss available to do so.
> >
> > thanking you,
> > sandeep
> >
> >
>
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>
>
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