hi, if u know the equation of plane and the perpendicular distance of extrusion then its easy to do.
take a look at the example provided by java.sun.com where a rotated car body is shoen. i think u have to do like that only. means take any two points (neighbouring only) then calculate points at extruded height and then simply add rectangular patch. this wioll work for polygonal approximation of any freeform shape u draw. > Hi All, > Iam developing an Extruded shape class in which i > give it an array of points that lie on the same plane > and a length for the extruded shape can any one tell > me how to begin packing the points into Geometry > noting that the array of points provided may be more > than four points and adding proper textures to > it(Normals). > Best Regards > > > __________________________________ > Do you Yahoo!? > Protect your identity with Yahoo! Mail AddressGuard > http://antispam.yahoo.com/whatsnewfree > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the > body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".