>1) When calling the offScreenCanvas.renderOffScreenBuffer() method, the >texture isn't updated. I have to refresh the ImageComponent2D of the >Texture2D manually by calling >mapPlane.getAppearance().getTexture().setImage(0, screenshotBuffer) -> even >though it's the same ImageComponent2D that's used as the OffScreenBuffer of >the Canvas3D; you should have a look at ImageComponent2D.Updater for updating a texture directly. I suspect that you duplicate data for nothing.
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