>1) When calling the offScreenCanvas.renderOffScreenBuffer() method, the
>texture isn't updated. I have to refresh the ImageComponent2D of the
>Texture2D manually by calling
>mapPlane.getAppearance().getTexture().setImage(0, screenshotBuffer) -> even
>though it's the same ImageComponent2D that's used as the OffScreenBuffer of
>the Canvas3D;
you should have a look at ImageComponent2D.Updater for updating a texture directly.
I suspect that you duplicate data for nothing.

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