on my pc it's working

> Hello,
>
> how do I make 2 QuadArrays in a Shape3D?
> I just cant get this work, whats wrong? :-(
>
> [full code]
> import java.applet.Applet;
> import java.awt.BorderLayout;
> import java.awt.event.*;
> import com.sun.j3d.utils.applet.MainFrame;
> import com.sun.j3d.utils.universe.*;
> import javax.media.j3d.*;
> import javax.vecmath.*;
>
> public class Quads extends Applet {
>     public BranchGroup createSceneGraph() {
>     BranchGroup bg = new BranchGroup();
>     TransformGroup tg = new TransformGroup();
>     bg.addChild(tg);
>
>     QuadArray qa = new QuadArray (8, QuadArray.COORDINATES |
> QuadArray.COLOR_3);
>     qa.setCoordinate (0, new Point3f (-1.0f, 1.0f, -5.0f ));
>     qa.setCoordinate (1, new Point3f (1.0f, 1.0f, -5.0f ));
>     qa.setCoordinate (2, new Point3f (1.0f, 2.0f, -5.0f ));
>     qa.setCoordinate (3, new Point3f (-1.0f, 2.0f, -5.0f ));
>     qa.setCoordinate (4, new Point3f (-1.0f, -2.0f, -5.0f ));
>     qa.setCoordinate (5, new Point3f (1.0f, -2.0f, -5.0f ));
>     qa.setCoordinate (6, new Point3f (1.0f, -1.0f, -5.0f ));
>     qa.setCoordinate (7, new Point3f (-1.0f, -1.0f, -5.0f ));
>
>     Color3f c = new Color3f (0.4f, 0.9f, 0.4f);
>     qa.setColor (0, c);
>
>     tg.addChild(new Shape3D (qa));
>     bg.compile();
>     return bg;
>     }
>     public Quads() {
>         setLayout(new BorderLayout());
>         Canvas3D c = new
> Canvas3D(SimpleUniverse.getPreferredConfiguration( ));
>         add("Center", c);
>         BranchGroup scene = createSceneGraph();
>         SimpleUniverse u = new SimpleUniverse(c);
>                 u.getViewingPlatform().setNominalViewingTransform();
>         u.addBranchGraph(scene);
>     }
>     public static void main(String[] args) {
>         new MainFrame(new Quads(), 256, 256);
>     }
> }
> [/code]
>
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