Another question, Is it possible to define a
scissorclip rectangle. A simple 2d clip bound which is
done when polygons are in screen space. Atleast opengl has this feature. I
would use it to clip 2d gui elements. This can be done
with zbuffer trick but I would rather use polygonclipping. I know that there
are clipping planes for nodes but they are not the right answer, too “heavy”
clipping. Thanks, - Mika |