Another question,

 

Is it possible to define a scissorclip rectangle. A simple 2d clip bound which is done when polygons are in screen space. Atleast opengl has this feature. I would use it to clip 2d gui elements. This can be done with zbuffer trick but I would rather use polygonclipping. I know that there are clipping planes for nodes but they are not the right answer, too “heavy” clipping.

 

Thanks,

- Mika

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