Use 2 texture files.
Create a Appearance for each face.
Apply the appearance for the correct side in a Box
object:

 box01.getShape(Box.Front).setAppearance(app1);

Do not forget to set the capability bit
ENABLE_APPEARANCE_MODIFY of your box.

read the javadocs Box, Shape3D, Appearance, etc...

If the all the side are equals you can use a single
appearance - and a single texture - for all faces.
Preferred texture size: 256x256 pixels.

Alessandro

 --- Ben Logan <[EMAIL PROTECTED]> escreveu: >
Hi,
> This might sound stupid, but I need help texturing a
> box!
> I want 2 different textures, one on the front and
> one on the back,
> In order to simulate a wall, in a house.
> Whats the best way to achieve this, one image file
> containing inside +
> outside textures,
> Or two separate files? How do I implement this, I
> cant find anything in
> my Java3D book...
> It mentions wrapping, but not the kind that Im
> talking about!
>
> Thanks in advance for any help
>
> ********************************************
> Ben Logan - Graduate Software Engineer
> RCID
> Stephenson Building
> Newcastle Upon Tyne
> NE1 7RU
> www.rcid.ncl.ac.uk
> ********************************************
>
>
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