It is, however, the only way to do it. If you look at any game you will find the same 
solution for that problem. There simply isn't time to calculate glare and radiance on 
the fly and until there is, they are part of the ray-tracing world rather than the 
real-time 3d design world.

You would be able to solve the distance problem with mipmapping, perhaps?

-ben

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer
Sent: 27 November 2003 12:01
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Create lens flares


A picture is a solution but not a good one in my opinion. If a user comes
closer and the picture doesn't is in high-resolution, he would see the
trick.

Michael

On Thu, 27 Nov 2003 11:56:45 -0000, Ben Moxon <[EMAIL PROTECTED]> wrote:

> Just use a picture of the light source and place it on an oriented
> shape3d facing the ViewPlatform at the same place as the light itself.
>
> -ben
>
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer
> Sent: 27 November 2003 11:53
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Create lens flares
>
>
> Does somebody know a good way to create lens flares? I'd need only the
> part around the light source (this kind of corona) not these specific
> reflections which are located on the line from the light source to the
> watching person.
>
> Michael
>
> --
> http://java3d.virtualworlds.de
> http://www.3dchat.org - Welcome to the unreal world!
>
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http://www.3dchat.org - Welcome to the unreal world!

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