Hi Silvano, > I would like to know how I can get the canvas 3D image and to trasform It in a > image(bmp or jpg)?
Here is the code I use. Hope it helps. Hugh /** * generates a BufferedImage containing the content of the Canvas3D * * @param Canvas3D canvas * @return The BufferedImage */ public static BufferedImage createBufferedImageFromCanvas3D(Canvas3D canvas) { canvas.waitForOffScreenRendering(); GraphicsContext3D ctx = canvas.getGraphicsContext3D(); int w = canvas.getWidth(); int h = canvas.getHeight(); BufferedImage bi = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); ImageComponent2D im = new ImageComponent2D(ImageComponent.FORMAT_RGB, bi); Raster ras = new Raster(new Point3f( -1.0f, -1.0f, -1.0f ), Raster.RASTER_COLOR, 0, 0, w, h, im, null ); ctx.flush(true); ctx.readRaster( ras ); return ras.getImage().getImage(); } and then to write the file - ImageIO.write(image, format, file); where file is a File object, and format is a string, for example @jpeg" =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".