Hi, To make it short: I have a scene where I applied my own behavior (which
applied latitude rotation to my scene). I'm adding new BranchGroup
to my scene after it compiled and the application started. Everything is ok, I can add and
remove BranchGroup in my scene as I want. BUT after moving my scene, when I add a new BranchGroup, my objects don't get rotated (the rest
of the scene was). It looks like my new branch didn't get the behavior My question are: - When I add BranchGroup is 'receives' behaviors
automatically right? - Is it normal? - Do you have an
idea of applying my rotation when I add my new BranchGroup? Thanks for your help, Franck PS: you can see the issue : http://www.geocities.com/calzada_us/Billard3D/Pool.html Confidentiality Notice: This email and any files transmitted with it are confidential and are intended solely for the use of the individual or entity to whom they are addressed. If you are not the original recipient or the person responsible for delivering the email to the intended recipient, be advised that you have received this email in error, and that any use, dissemination, forwarding, printing, or copying of this email is strictly prohibited. If you received this email in error, please notify the originator immediately. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". |