Flavius wrote:

I guess this happwens because I only have one picksegment with the same
vector as the velocity vector. How could I solve this? Is it possible to
have three pickSegments so one can search forward and the other two to the
sides? But this causes other problems...

The reason you see this is because of the front clipping plane is intersecting your geometry. A simple ray is not sufficient enough for geometry intersections if you want to prevent this sort of situation. A typical solution to this is to pick with a box that is the size of your avatar and extends just past the region that is your front clipping plane, and must be as wide as your viewport translated into world coordinates.

--
Justin Couch                         http://www.vlc.com.au/~justin/
Java Architect & Bit Twiddler              http://www.yumetech.com/
Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
-------------------------------------------------------------------
"Humanism is dead. Animals think, feel; so do machines now.
Neither man nor woman is the measure of all things. Every organism
processes data according to its domain, its environment; you, with
all your brains, would be useless in a mouse's universe..."
                                              - Greg Bear, Slant
-------------------------------------------------------------------

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to