Hi Serge Use the timing from the first Alpha object by adding up all the durations, increasingAlphaDuration+ alphaAtOneDuration, etcc and use the trigger ( or combination of trigger and delay ) to start second alpha after the duraion of the first interpolator.
Hope this helps. Merry Christmas Peter S. ----- Original Message ----- From: "Serge Bernier" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, December 23, 2003 9:29 PM Subject: [JAVA3D] Interpolator Hi all, is there a way of starting an Interpolator object after another is done is finish doing is loop. I want the two interpolator to start and each other when there finish doing one loop of animation. I know you can do that with a behavior object in the processstimulus function but is there a quick way of doing that without write a new Interpolator. The two interpolators are an RotationInterpolator and a PathInterpolator. Thanks Serge =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".