I'm working with several off-screen canvases containing interpolators which require a WakeupOnElapsedFrames stimulus. But after the canvases work in off-screen-mode, this WakeupCriterion never works. My question is: Is there a possibility to simulate a frame-switch manually for every call of renderOffScreenBuffer() or do I have to trigger these Behaviors manually (or using an other WakeupCriterion)? The Canvas3D-methods postRender(), postSwap() and preRender() look like they could fit my needs but the specification says, they don't have to be called from an application directly.
Michael
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