Yes it's normal, it must be enhance to add a new view

http://www.geocities.com/calzada_us/Billard3D/Pool.html
<http://www.geocities.com/calzada_us/Billard3D/Pool.html>

Franck

                -----Original Message-----
                From: Discussion list for Java 3D API
<[EMAIL PROTECTED]>@SUNGARD On Behalf Of "Mr H. Morgan"
<[EMAIL PROTECTED]>
                Sent: Tuesday, December 16, 2003 8:07 PM
                To: [EMAIL PROTECTED]
                Subject: Re: [JAVA3D] How do you open a number of
Canavas3D's?

                Hi Frank,

                It looks good.  I am now at home, so cannot test it on the
setup that was
                failing, but I would be very interested to see how you
instansiate the
                canvases and add them to the panel.

                Is there supposed to be anything in the middle of the three
little panels
                on the right?  It is just a grey box for me (on my old home
computer).

                Thanks a lot,

                Hugh Morgan

                On Tue, 16 Dec 2003, Franck Calzada wrote:

                > I'm doing that in my application (java pool game)
                >
                > Take a look at it, and let me know if what I did will
solve your problem,
                > then I'll send you some piece of code.
                >
                > http://www.geocities.com/calzada_us/Billard3D/Pool.html
                > <http://www.geocities.com/calzada_us/Billard3D/Pool.html>
                >
                >
                > Regards,
                > Franck
                >
                >
                >                 -----Original Message-----
                >                 From: Discussion list for Java 3D API
                > <[EMAIL PROTECTED]>@SUNGARD On Behalf Of "Mr H.
Morgan"
                > <[EMAIL PROTECTED]>
                >                 Sent: Tuesday, December 16, 2003 7:08 PM
                >                 To: [EMAIL PROTECTED]
                >                 Subject: Re: [JAVA3D] How do you open a
number of
                > Canavas3D's?
                >
                >                 Hi All,
                >
                >                 I am having all sorts of problems with
opening a number of
                > Canvas 3D's on
                >                 a particular setup of machine.  I think it
is to do with the
                > graphics card
                >                 / driver (ATI Radion 7500).  It could be
the same on the
                > Radion 9000
                >                 mobility (I did not have long to plat with
one, but it
                > looked the same).
                >                 I have tried a load of combinations of
driver and graphics
                > library, and
                >                 seem to get different behavior with each,
but very few
                > really work.  I
                >                 have tried to summarise it below.  Has
anyone else run into
                > similar
                >                 problems?  Does not one else use multiple
canvases, or am I
                > doing anything
                >                 stupid.  I would really appreciate any
help.
                >
                >                 Definitions below, results here
                >
                >                 One window, multiple canvases -
                >
                >                 Old Driver, Open GL, Works fine with test
case, but does not
                > display a
                >                 scene if it has more than about 80
rectangles.  May be my
                > codes problem.
                >
                >                 New Driver, Open GL, Hangs JVM when it
displays more than
                > about 7 or 8
                >                 canvases
                >
                >                 New Driver, Direct X, Works fine, but
generates an error
                > when it displays
                >                 more than 7 or 8 canvases, once from each
canvas more than 7
                > or 8 [1].
                >
                >                 [1] Fail to create hardware D3D Device,
switch to use
                > reference
                >                 rasterizer. - D3DERR_INVALIDCALL
                >
                >                 Old Driver, Direct X, Works with up to 6
canvases, 7
                > canvases crashes the
                >                 JVM, then when you close the window you
get a blue screen of
                > death
                >                 (KMODE_EXCEPTION_NOT_HANDLED?).  I can get
it to not crash
                > windows by
                >                 opening it through another java app, then
I get a D3D error
                > [2], again
                >                 when it gets to about 7 - 8 canvases.
                >
                >                 [2] Fail to lock Vertex Buffer -
D3DERR_DRIVERINTERNALERROR
                >
                >                 Multiple windows -
                >
                >                 Plain OGL, New Driver, gets slow with 3
window, grinds to a
                > halt at 4
                >                 windows open
                >
                >                 Plain OGL, Old Driver, no noticable
slowdown with 24 windows
                > open
                >
                >                 Java 3D, OGL, New driver, works fine with
25 windows
                >
                >                 Java 3D, OGL, Old Driver, 8 windows OK, if
you open 9 you
                > get a BSOD when
                >                 you close one
                >
                >                 Java 3D, D3D, New driver, works fine with
20 windows, but
                > you get the
                >                 error [1]
                >
                >                 Java 3D, D3D, Old driver, When you open
you open the fifth
                > window, the
                >                 canvas is copletely shot.  No error
message, and when you
                > close a window
                >                 you get a BSOD.
                >
                >                 Java 3D Open GL and Direct X versions,
both 1.3.1
                >                 Test case is the HelloUniverse demo added
a number of times
                > to one frame
                >                 Plain Open GL, the code from
                >
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=02
                > running via
                >                 cygwin.
                >                 Graphics card  Radion 7500 AGP (0x5157)
                >                 New Driver - 6.14.10.6396 (latest, date
9/30/2003)
                >                 Old Driver - 5.13.1.6043 (dated 3/5/2002)
                >                 OS Windows 2000
                >
                >
                >
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