Hi,

Thank you so much Michael for your comments.

Actually what I need to do is to duplicate a sound stream in 2 audio streams, and then 
apply a specific digital filter to each of them. Then one audio stream will be  sent 
to the left ear of the headphones and the other one to the right ear. The audio 
spatialization effect is done by the filters, each filter having particular 
coefficients. Clearly I need to provide binaural audio from my application that is 
using the Java Media Framework API.

Is that more clear to you Mickael?

Cheers. :) 

-----Original Message-----
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Michael Pfeiffer
Sent: Monday, January 05, 2004 11:35 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Please Help: Spatial Audio with Java3D API!


Hi,

I'm not sure what you mean with "spatial" - a real 3D-sound which not only
comes from left and right but also from front and back or a "simple"
stereosound. The second one can be realized easy. When you attach
Sound-Nodes to other objects or to several positions within your scene and
move and rotate between them, Java 3D does everything for you. You only
have to initialize the AudioDevice e.g. with

AudioDevice auDev=simpleUniverse.createAudioDevice();
auDev.setAudioPlaybackType(AudioDevice.HEADPHONES);

and then add Pointsound- and Conesound-objects in the same way as you'd do
it with other Nodes.

For real spatial sound effects with headphones I afraid you have to go
deeper inside and write your own audio device which calculates some kind
of virtual surround out of the three-dimensional positions of the sound
sources. But that would be an really advanced algorithm.

Michael

On Mon, 5 Jan 2004 11:14:06 -0000, Mustapha Mahiaoui
<[EMAIL PROTECTED]> wrote:

> Hi everybody,
>
> I wish you first a very happy new year. :)
>
> I am very keen to provide spatial audio with the headphones of my
> computer.
>
> Does anyone know how to control the left and right audio channels of the
> headphones with the help of the Java 3D API?  Examples?
>
> Cheers. :)
>
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