Hi

We have done it once. Our software lets the user choose if the 3D scene
is drawn inside or outside the JDesktopPane, what we do by switching the
Canvas3D from a JInternalFrane to a JFrame.
There are some screenshots (and source code) at:
http://camera3d.sourceforge.net/screenshots.html
If you want to take a look at the code, the classes that do this are
camera3d.gui.ViewportPane and camera3d.gui.ViewportFrame.

hope this helps

Fábio




ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA) wrote:


Have any of you built an interface that looked like Photoshop which
contained
free floating palettes and included a Java3D window?   I know there is
capability
to have multiple windows floating within a main window (don't recall
the name of this...
maybe "desktop"), but I'm looking for something where the windows are
all free
floating and not inside anything else...I know there a
lightweight/heavyweight issues
here and mixing in Java3D is probably going to slow things down.

If anyone has done this can you give me sample code and tell me if the
java and java3d
interaction slows things down?

Mario

Mariusz Zaczek
NASA - Johnson Space Center
Automated Vehicles and Orbit Analysis / DM35
Flight Design and Dynamics Division
Mission Operations Directorate
Bldg: 30A     Room: 3040A

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Dish)



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