Your needs are way more involved than I know about, but it sounds like you might be more interested in JOGL...
https://jogl.dev.java.net/ kddubb On Wed, 2004-01-14 at 11:02, Doug Twilleager wrote: > Right now it is not possible to reliably mix Java 3D and OpenGL in the > same window. > In theory it is possible, but not supported. You could get the native > window handle > through AWT, create your own OpenGL context, and tap into just the > right place in > the Canvas3D callbacks to get it to work. But it is very tricky. > Extensibility of this > nature is one of the features that we would like to add to Java 3D. > > Doug Twilleager > Sun Microsystems > > > -------- Original Message -------- > > Subject: > > [JAVA3D] OpenGL <-> Java3D > > Date: > > Wed, 14 Jan 2004 10:33:12 -0500 > > From: > > "Yohan Baillot (Contractor)" > > <[EMAIL PROTECTED]> > > Reply-To: > > Discussion list for Java 3D API > > <[EMAIL PROTECTED]> > > To: > > [EMAIL PROTECTED] > > References: > > <[EMAIL PROTECTED]> > > > > Dear all > > > > Alan, thanks for the tip. Does the Java3D team onfirm Alan statement > > that OpenGL and Java3D cannot be mixed? It seems strange to me since > > I thought Java3D was implemented in OpenGL in low level anyway (when > > using OpenGL distribution), therefore there should be some way to > > mix both, however that require some information from the Java3D > > team. Could we have this info? Specifically, how to exchange drawing > > surface parameters between Java3D and OpenGL as well as > > synchronization issues. > > > > thanks > > > > Yohan > > > > > > > > > Date: Tue, 13 Jan 2004 09:00:18 -0800 > > > From: Alan Hudson <[EMAIL PROTECTED]> > > > Subject: Re: OpenGL <-> Java3D > > > > > > Yohan Baillot (Contractor) wrote: > > > > > > > > > > > Dear all, > > > > > > > > I am currently using OpenGL in my project to render graphics but > > > I would > > > > like to use > > > > some of the Java3D and JMF tools as well. I have now the problem > > > to let > > > > Java3D know > > > > what display surface created by OpenGL to use to draw. I must as > > > well > > > > have a way to > > > > get a pixel array from JMF to create a texture in OpenGL. Is > > > there > > > > anyone who has > > > > experience exchanging these parameters between Java and OpenGL > > > and who would > > > > have already work out the necessary conversions? > > > > > > > You do not have this much freedom with Java3D. It expects to rule > > > the > > > world, so you cannot hand it a surface and expect to mix Java3D > > > and > > > OpenGL commands. We are considering how to do this with our > > > upcoming > > > open source scenegraph API(Aviatrix), but its not released yet. > > > Pershaps Xith3D could help, but I don't know if they are exposing > > > this > > > level of access or not. > > > > > > -- > > > Alan Hudson > > > President: Yumetech, Inc. > > > http://www.yumetech.com/ > > > Web3D Open Source Chair > > > http://www.web3d.org/TaskGroups/source/ > > > > > =========================================================================== To > > unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the > > message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL > > PROTECTED] and include in the body of the message "help". > =========================================================================== To > unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message > "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and > include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".