Your needs are way more involved than I know about, but it sounds like
you might be more interested in JOGL...

https://jogl.dev.java.net/

kddubb

On Wed, 2004-01-14 at 11:02, Doug Twilleager wrote:
> Right now it is not possible to reliably mix Java 3D and OpenGL in the
> same window.
> In theory it is possible, but not supported.  You could get the native
> window handle
> through AWT, create your own OpenGL context, and tap into just the
> right place in
> the Canvas3D callbacks to get it to work.  But it is very tricky.
> Extensibility of this
> nature is one of the features that we would like to add to Java 3D.
>
> Doug Twilleager
> Sun Microsystems
>
> > -------- Original Message --------
> >                         Subject:
> > [JAVA3D] OpenGL <-> Java3D
> >                            Date:
> > Wed, 14 Jan 2004 10:33:12 -0500
> >                            From:
> > "Yohan Baillot (Contractor)"
> > <[EMAIL PROTECTED]>
> >                        Reply-To:
> > Discussion list for Java 3D API
> > <[EMAIL PROTECTED]>
> >                              To:
> > [EMAIL PROTECTED]
> >                      References:
> > <[EMAIL PROTECTED]>
> >
> > Dear all
> >
> > Alan, thanks for the tip. Does the Java3D team onfirm Alan statement
> > that OpenGL and Java3D cannot be mixed? It seems strange to me since
> > I thought Java3D was implemented in OpenGL in low level anyway (when
> > using OpenGL distribution), therefore there should be some way to
> > mix both, however that require some information from the Java3D
> > team. Could we have this info? Specifically, how to exchange drawing
> > surface parameters between Java3D and OpenGL as well as
> > synchronization issues.
> >
> > thanks
> >
> > Yohan
> >
> >
> >
> > > Date:    Tue, 13 Jan 2004 09:00:18 -0800
> > > From:    Alan Hudson <[EMAIL PROTECTED]>
> > > Subject: Re: OpenGL <-> Java3D
> > >
> > > Yohan Baillot (Contractor) wrote:
> > >
> > > >
> > > > Dear all,
> > > >
> > > > I am currently using OpenGL in my project to render graphics but
> > > I would
> > > > like to use
> > > > some of the Java3D and JMF tools as well. I have now the problem
> > > to let
> > > > Java3D know
> > > > what display surface created by OpenGL to use to draw. I must as
> > > well
> > > > have a way to
> > > > get a pixel array from JMF to create a texture in OpenGL. Is
> > > there
> > > > anyone who has
> > > > experience exchanging these parameters between Java and OpenGL
> > > and who would
> > > > have already work out the necessary conversions?
> > > >
> > > You do not have this much freedom with Java3D.  It expects to rule
> > > the
> > > world, so you cannot hand it a surface and expect to mix Java3D
> > > and
> > > OpenGL commands.  We are considering how to do this with our
> > > upcoming
> > > open source scenegraph API(Aviatrix), but its not released yet.
> > > Pershaps Xith3D could help, but I don't know if they are exposing
> > > this
> > > level of access or not.
> > >
> > > --
> > > Alan Hudson
> > > President: Yumetech, Inc.
> > > http://www.yumetech.com/
> > > Web3D Open Source Chair
> > > http://www.web3d.org/TaskGroups/source/
> > >
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