I have large number of small, dot like shape objects that are positioned to fall in a long line. I want to animate these such that first the one on one end appears, then a few milliseconds later the next one, then the next, and so on. To implement this, I thought it would be best to create a single instance of this shape under a SharedGroup, and then create many links to it from a single Switch node. This Switch node would be set to be type CHILD_MASK, and I would pass in a BitSet every few milliseconds to set which of my dots should be visible and which should not.
Unfortunately, this doesn't work. While this scheme will work fine with non shared geometry, when using links to shared geometry, the shared geometry only appears when every single piece in the set visible. I've tried this on two different machines and received the same results.
Is this a bug in Java3D? What would be recommended work arounds?
Mark McKay
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