Hi,
I am writing a class to create a surface which
represents the surface of contact between two objects.
Basically, the idea is to compute the
distance between the vertices of these objects (3 by 3), keep
those for which the distance is below a thresold and then create a
new geometry with these selected points (the selected one and the 2
following points to get a polygon).
This class works fine but sometimes I get a surface
with missing triangles, due to the lack of precision of the geometry of my
objects.
Could you give me some clues about how to cap the
holes of my surface.
Thanks for your help,
Olivier.
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- Re: [JAVA3D] How to cap holes. Olivier Tassy
- Re: [JAVA3D] How to cap holes. Alessandro Borges
- Re: [JAVA3D] How to cap holes. Olivier Tassy