Hi,
I am writing a class to create a surface which represents the surface of contact between two objects.
Basically, the idea is to compute the distance between the vertices of these objects (3 by 3), keep those for which the distance is below a thresold and then create a new geometry with these selected points (the selected one and the 2 following points to get a polygon).
This class works fine but sometimes I get a surface with missing triangles, due to the lack of precision of the geometry of my objects.
Could you give me some clues about how to cap the holes of my surface.
 
Thanks for your help,
Olivier.
=========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to