Hi,

I'm not sure is it is what you are looking for, but there is a
WakeupOnBehaviorPost which allowes some kind of user-defined wakeups by
calling postId(int postId) (a method from class Behavior).

Michael

On Fri, 23 Jan 2004 02:53:27 -0700, Andrà Meyer <[EMAIL PROTECTED]> wrote:

Hi,

I've got a problem using a WakeupCriterion. My scenegraph contains a set
of MorphBehaviors.
Now I'd like them to invoke their processStimulus() method if the
control class says "lets go".
But which WakeUpCriterion should I use? I thought of WakeupOnAWTEvent,
but somewhere I
read this works only with events like "Key_Pressed" and not with an
Action_Event. The best
would be something like a global boolean trigger var as condition that
can be set to start the
behavior's movement.

Thanks for helping me,
AndrÃ

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