Hello

What is the most effectiv way to create smoke/steam in java3d ?

I though about using 20-30 transparent Quads, each with a billboard-behavior
and a bit of semi-transparent smoke as texture. With a bit of random moves,
it looked good enough for me.

But now the smoke will be visible from multiple freely-moving
viewpoints/ports, so billboards are no longer an option.

Using more quads at different angles without billboards dosn't look good, the
smoke is thicker/thinner from certain viewangles. Adding more quads improves
the look but kills performance.

Any sugestions ?

cu
Gilson Laurent

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