Hello What is the most effectiv way to create smoke/steam in java3d ?
I though about using 20-30 transparent Quads, each with a billboard-behavior and a bit of semi-transparent smoke as texture. With a bit of random moves, it looked good enough for me. But now the smoke will be visible from multiple freely-moving viewpoints/ports, so billboards are no longer an option. Using more quads at different angles without billboards dosn't look good, the smoke is thicker/thinner from certain viewangles. Adding more quads improves the look but kills performance. Any sugestions ? cu Gilson Laurent =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".