how to make a NURB surface in java 3d using directx...
Are there any algos available online ?

On Wed, 28 Jan 2004 GOBE HOBONA wrote :
>Naomi,
>
>An approach to creating planes with contour maps is:
>1. Triangulate the spot heights using perhaps the Delaunay Triangulation
>method
>2. Interpolate the heights from the triangles to determine isolines
>3. Render the 2D birds-eye view onto a BufferedImage
>4. Pass the BufferedImage to an ImageComponent2D to drape it over a
>GeometryArray created with triangles from  step 1
>
>About step 1
>If you are handling a regular grid then you do not need to implement the
>Delaunay Triangulation method as Java3D's Triangulator Class can handle
>this, however if you are handling irregularly positioned points then you
>need to first cluster the points into triangles to create a Triangular
>Irregular Network (TIN), pass all points to a GeometryInfo object with a:
>stripcount array of length = number of triangles found from Delaunay
>each element in the array = number of points in a triangle (3)
>
>If there isn't an easier way, I hope this approach helps you. It worked for
>me  :-)
>
>Cheers,
>Gobe Hobona
>PhD Student in Geomatics
>University of Newcastle upon Tyne
>
>> From: Naomi Greenberg <[EMAIL PROTECTED]>
>>Reply-To: Disc
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