normally the camera starts at (0,0,0) right? is there a way to change this?
Yes. You can create a Transform3D to set the Transform of the ViewPlatform. For example:
Transform3D viewT3D = new Transform3D(); viewT3D.rotX(45.0); viewT3D.setTranslation(new Vector3f(0.0f, 0.0f, 1000.0f));
viewPlatform.getViewPlatformTransform().setTransform(viewT3D);
Will rotate the entire scene by 45 degrees, around the X, and will move the camera back, along the z, by 1000. "viewPlatform" is the ViewPlatform of the SimpleUniverse.
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