Flavius wrote:
normally the camera starts at (0,0,0) right?
is there a way to change this?

Yes. You can create a Transform3D to set the Transform of the ViewPlatform. For example:

    Transform3D viewT3D = new Transform3D();
    viewT3D.rotX(45.0);
    viewT3D.setTranslation(new Vector3f(0.0f, 0.0f, 1000.0f));

viewPlatform.getViewPlatformTransform().setTransform(viewT3D);

       Will rotate the entire scene by 45 degrees, around the X, and will move
the camera back, along the z, by 1000.  "viewPlatform" is the
ViewPlatform of the SimpleUniverse.

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