yes, chris , I
mean a 4 point QuadArray . It should not be a square ,the
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".
sides might not be equal, and the points might not be on the same plane. Would you apply different textures to it (textures with lines are better to see the difference) and see how it looks like? I want to know how to control texture rendering if that's possible? Hunt mentioned that this was not the result I wanted because the renderer has devided the quad into 2 triangles then applied the texture to each one..so how can I get it right ? Thanks Bassam ----- Original Message ----- From: "Chris Ender" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, February 20, 2004 5:18 AM Subject: [JAVA3D] Texture > Hi Bassam > I don't understand "quadraliterl". I didn't found it in a word book or in > the java3d docs. Do you mean a quad with 4 points? Is this a QuadArray in > Java3D? > Chris > > ----------------------------- > I would like to ask you to test rendering a 4-point quadraliteral and apply > texture. See what happens ?If somebody got it right please send me some > code. > > I don't think it is the graphics card because I tested the program over two > different cards (NVIDIA GeForce and Rage 128 Pro) and I got the same > results. > > By the way chris,what is CellLine.zScale? > > BASSAM > |
- [JAVA3D] Texture Bob Gray
- Re: [JAVA3D] Texture Daniel Selman
- [JAVA3D] Texture PLUG
- Re: [JAVA3D] Texture Yazel, David J.
- [JAVA3D] Interesting behaviour with MouseRota... Joachim Diepstraten
- [JAVA3D] Texture Andy
- Re: [JAVA3D] Texture rick bolkey
- Re: [JAVA3D] Texture David Yazel
- Re: [JAVA3D] Texture Andy
- Re: [JAVA3D] Texture Bassam
- Re: [JAVA3D] Texture pumpkin