HEre's my problem...I use a cylinder to pick infront of the camera. Not in
all directions, only in the direction teh camera is currently moving.

Anyway, I have to have the radius of the cylinder veeeery large..almost 2
meters...or was it the diameter?? Doesn't really matter. The thing why I
have to do this, is because if I walk towards a wall at an angle...say I'm
walking towards a corner where two walls meet, then if the cylinder isn't
wide enough, I can see through the walls at my sides.

I've tried shrinking the field of view, but that doesn't really seem to do
it, since I have to make it reeeaally small, and it looks very wierd then.

Any ideas how to solve this?? How to change the camera or the viewplatform
in some way to not allow this to happen? Maybe the clipplane or something?

Thank you very much

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