Hello Paul, Try to set the OpenGL-window width and height to multiple of 8. or was it 4? or 16? you may overload the resize method. actually i write the canvas as a picture (jpg) on disk every frame during java3d. later i make an video (avi) with all these pictures. well, my application is not realtime. Greeting Chris
----- Original Message ----- From: "Paul Brown" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 25, 2004 12:22 PM Subject: [JAVA3D] FRAPS > Hi, > I noticed a reference to the FRAPS (http://www.fraps.com/) program in > another thread discussing frames per second: > > http://archives.java.sun.com/cgi-bin/wa?A2=ind0402&L=java3d-interest&F=&S=&P=22535 > > I am interested in using it for video capture of my Java3D application. > Unfortunately, I cannot get it to work. > > It elongates my 3D objects (not the background funnily enough), > stretching them diagonally. > > I have a decent enough machine 3GHz, decent enough graphics card NVidia > FX5200 on Windows XP. I am using digital output from my graphics card so > I wonder if that's the problem. I'm using the DirectX version of Java3D. > > Has anyone else used FRAPS successfully? > > Thanks, > -Paul > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".