Hello Paul,
Try to set the OpenGL-window width and height to multiple of 8. or was it 4?
or 16? you may overload the resize method.
actually i write the canvas as a picture (jpg) on disk every frame during
java3d. later i make an video (avi) with all these pictures. well, my
application is not realtime.
Greeting Chris

----- Original Message -----
From: "Paul Brown" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, February 25, 2004 12:22 PM
Subject: [JAVA3D] FRAPS


> Hi,
> I noticed a reference to the FRAPS (http://www.fraps.com/) program in
> another thread discussing frames per second:
>
>
http://archives.java.sun.com/cgi-bin/wa?A2=ind0402&L=java3d-interest&F=&S=&P=22535
>
> I am interested in using it for video capture of my Java3D application.
> Unfortunately, I cannot get it to work.
>
> It elongates my 3D objects (not the background funnily enough),
> stretching them diagonally.
>
> I have a decent enough machine 3GHz, decent enough graphics card NVidia
> FX5200 on Windows XP. I am using digital output from my graphics card so
> I wonder if that's the problem. I'm using the DirectX version of Java3D.
>
> Has anyone else used FRAPS successfully?
>
> Thanks,
> -Paul
>
>
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