I'm using the following Transform3D m_00 = -1, m_11 = m_22 = m_33 = 1, and zero for all other elements,
on a TransformGroup to effect a reflection of the scenegraph about the yz-plane. And when I do that, the geometry gets transformed correctly but the diffuse and specular lightings get clobbered ! Is there any issue with transforming normals with the above matrix structure, or am I missing something trivial ! =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".