Once again we spam your mail inbox with news of the latest Xj3D dev release.

This release is a little less "exciting" than normal. No big bug fixed
list or feature increases. Instead, we've been rushing headlong into
OpenGL-land to rework our OpenGL renderer and update it for JOGL. Almost
all our development methods have been focussed there. If you're looking
for new and cool features, or your favourite bug to be fixed, this is
not the dev release for you. If you want to play with something other
than J3D and do some performance comparisons, then come play.

OpenGL performance is great (better than J3D and we've yet to apply a
number of optimisations) but a couple of bugs still exist that can be
quite annoying so we haven't enabled a number of the nodes right now
that would bring it almost on par with the number of nodes implemented.
We're working on it and should have the OpenGL code on par with Java3D
by the next dev release (some time just after the Web3D Conference in
Early July).


Changes since M8: -----------------------

OpenGL Renderer based on our Aviatrix3D scene graph
(http://aviatrix3d.j3d.org) is now fully functional again. Not quite as
complete as the Java3D, but within 75% of it. Expect the rest to catch
up very quickly and you should see on-par capabilities for the core
VRML97/X3D capabilities in the next dev release. Our custom extensions
may take longer to catch up. See http://www.xj3d.org/status.html for
more details.

Xj3DBrowser now supports both renderers

Device spec: Changed the xj3d-devices.properties file and the handler so
that you could supply all devices for all renderers in a single file
rather than one file per renderer.

SAI: Fixed some bugs that were preventing field changes from nodes that
were not part of the script's interface from being updated. Other
small bug fixes to prevent crashes of various types.

Binary Format: Lots of work extending the internal APIs to deal with
both text and binary values for fields.


-- Justin Couch http://www.vlc.com.au/~justin/ Java Architect & Bit Twiddler http://www.yumetech.com/ Author, Java 3D FAQ Maintainer http://www.j3d.org/ ------------------------------------------------------------------- "Look through the lens, and the light breaks down into many lights. Turn it or move it, and a new set of arrangements appears... is it a single light or many lights, lights that one must know how to distinguish, recognise and appreciate? Is it one light with many frames or one frame for many lights?" -Subcomandante Marcos -------------------------------------------------------------------

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