Thanks for the help.
The error was ::
I created a QuadArray object and was trying to add that to the
TransformGroup, instead of a Shape3D(QuadArray object).

Sorry for this one.!
--
Romil


Justin Couch wrote:


>ROMIL D SHAH wrote:
>
>
>> Just getting started with J3D. I want to rotate a Quadarray, but was
>> unsuccessful.
>> When i try to add the QuadArray object to the TransformGroup( i.e.
>>  TG.addChild) , it does not allow me to do so.
>
>What was the error message? You can only add nodes before they are live,
>or if you have set the appropriate capability bits. In this case
>ALLOW_CHILDREN_WRITE and ALLOW_CHILDREN_EXTEND are the ones you will
>need set if it is a live scene graph.
>
>--
>Justin Couch                         http://www.vlc.com.au/~justin/
>Java Architect & Bit Twiddler              http://www.yumetech.com/
>Author, Java 3D FAQ Maintainer                  http://www.j3d.org/
>-------------------------------------------------------------------
>"Look through the lens, and the light breaks down into many lights.
>  Turn it or move it, and a new set of arrangements appears... is it
>  a single light or many lights, lights that one must know how to
>  distinguish, recognise and appreciate? Is it one light with many
>  frames or one frame for many lights?"      -Subcomandante Marcos
>-------------------------------------------------------------------
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