Thanks for the help. The error was :: I created a QuadArray object and was trying to add that to the TransformGroup, instead of a Shape3D(QuadArray object).
Sorry for this one.! -- Romil Justin Couch wrote: >ROMIL D SHAH wrote: > > >> Just getting started with J3D. I want to rotate a Quadarray, but was >> unsuccessful. >> When i try to add the QuadArray object to the TransformGroup( i.e. >> TG.addChild) , it does not allow me to do so. > >What was the error message? You can only add nodes before they are live, >or if you have set the appropriate capability bits. In this case >ALLOW_CHILDREN_WRITE and ALLOW_CHILDREN_EXTEND are the ones you will >need set if it is a live scene graph. > >-- >Justin Couch http://www.vlc.com.au/~justin/ >Java Architect & Bit Twiddler http://www.yumetech.com/ >Author, Java 3D FAQ Maintainer http://www.j3d.org/ >------------------------------------------------------------------- >"Look through the lens, and the light breaks down into many lights. > Turn it or move it, and a new set of arrangements appears... is it > a single light or many lights, lights that one must know how to > distinguish, recognise and appreciate? Is it one light with many > frames or one frame for many lights?" -Subcomandante Marcos >------------------------------------------------------------------- > >======================================================================== === >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
