--- Eike Tauscher <[EMAIL PROTECTED]> wrote: > > Thanks for the explanation what happens. I change > the transformation > inside a mouseDragged method. > . . . > Sadly I can't do it inside a Behavoir class (I must > think about that but ...
It's been some time since I struggled with this, but I think there's a 'standard', 'safe' approach to responding to UI events. I think that my last, best working version had the UI event setting a PostID, then making the scene graph changes in the processStimulus() corresponding to that. But then my particular application never would have generated enough UI events to test the Behavior stack management, so I don't know what kind of problems lay down that road. I won't be able to dig up that code right now, but in any case there must be examples of best practices on line. I got the pattern somewhere because I certainly didn't invent it myself :-). Sorry, but that's the best I can do. Fred Klingener Brock Engineering =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".