--- Eike Tauscher <[EMAIL PROTECTED]> wrote:
>
> Thanks for the explanation what happens. I change
> the transformation
> inside a mouseDragged method.
> . . .
> Sadly I can't do it inside a Behavoir class (I must
> think about that but ...

It's been some time since I struggled with this, but I
think there's a 'standard', 'safe' approach to
responding to UI events.  I think that my last, best
working version had the UI event setting a PostID,
then making the scene graph changes in the
processStimulus() corresponding to that.

But then my particular application never would have
generated enough UI events to test the Behavior stack
management, so I don't know what kind of problems lay
down that road.

I won't be able to dig up that code right now, but in
any case there must be examples of best practices on
line.  I got the pattern somewhere because I certainly
didn't invent it myself :-).

Sorry, but that's the best I can do.

Fred Klingener
Brock Engineering

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