Hi, I'm trying to put some basic lighting into a scene that's got lots of
VRML objects in it.  Each VRML model I'm loading is real simple (a lego
brick, a cone, etc).  As I understand, one has to generate normals to get
lighting to work, and to do that, I need to use a NormalGenerator, which
needs a GeometryInfo.  But, I can't seem to get a GeometryInfo from a
SceneGraph I load from VRML.

Has anyone loaded a VRML object and lighted it?  How'd you do it?

Thanks in advance!

-ls

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