Hi, I'm trying to put some basic lighting into a scene that's got lots of VRML objects in it. Each VRML model I'm loading is real simple (a lego brick, a cone, etc). As I understand, one has to generate normals to get lighting to work, and to do that, I need to use a NormalGenerator, which needs a GeometryInfo. But, I can't seem to get a GeometryInfo from a SceneGraph I load from VRML.
Has anyone loaded a VRML object and lighted it? How'd you do it? Thanks in advance! -ls =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".