Here's the testcase...
/*
* A hacked version of Sun's HelloUniverse.java
*/
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import javax.swing.event.*;
import com.sun.j3d.utils.geometry.ColorCube;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
public class NonPassiveTest extends JFrame {
private SimpleUniverse u = null;
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// Create the TransformGroup node and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at run time. Add it to
// the root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
// Create a simple Shape3D node; add it to the scene graph.
// objTrans.addChild(new ColorCube(0.4));
// simpleBehavior
SimpleBehavior sbeh = new SimpleBehavior();
BoundingSphere bounds =
new BoundingSphere( new Point3d(),
Double.POSITIVE_INFINITY
);
sbeh.setSchedulingBounds( bounds );
objRoot.addChild( sbeh );
// Have Java 3D perform optimizations on this scene graph.
objRoot.compile();
return objRoot;
}
public NonPassiveTest() {
init();
}
public void init() {
JPanel panel = new JPanel();
panel.setLayout(new BorderLayout());
GraphicsConfiguration config =
SimpleUniverse.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config);
panel.add( c, BorderLayout.CENTER );
JButton button = new JButton( "Choose Color" );
button.addActionListener( new ActionListener() {
public void actionPerformed( ActionEvent e ) {
Color newColor = JColorChooser.showDialog(
NonPassiveTest.this,
"Choose Color",
Color.black
);
}
});
panel.add( button, BorderLayout.NORTH );
this.getContentPane().add( panel );
this.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
this.pack();
this.setSize( 200, 200 );
this.setVisible( true );
// Create a simple scene and attach it to the virtual universe
BranchGroup scene = createSceneGraph();
u = new SimpleUniverse(c);
// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
}
public class SimpleBehavior extends Behavior {
// Wakeup condition - framecount = 0 -> wakeup on every frame
// // passive or active ?
// WakeupOnElapsedFrames wakeup = new WakeupOnElapsedFrames(100,
false);
// WakeupOnElapsedFrames wakeup = new WakeupOnElapsedFrames(0,
true);
WakeupOnElapsedFrames wakeup = new WakeupOnElapsedFrames(10000);
public SimpleBehavior() {
setEnable(true);
}
// Called to init the behavior
public void initialize() {
// Set the trigger for the behavior
wakeupOn(wakeup);
}
// Called every time the behavior is activated
public void processStimulus(java.util.Enumeration critera) {
wakeupOn(wakeup);
}
}
//
// The following allows NonPassiveTest to be run as an application
// as well as an applet
//
public static void main(String[] args) {
new NonPassiveTest();
}
}
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