Hi,

can anybody explain me what a skybox exactly is?

As far as I understood it, it is an large object which is located at the
users position every time with a texture inside of it to create the
illusion of a sky (e.g. using a cloud-texture).

Here my question is: When I use a sphere the user (or camera) is always
located into - where is the difference comparing to a sphere as
Java3D-Background?

On the other hand, when I use a cube, aren't the edges visible as some
kind of fraction caused by the texture?

Michael



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