Hi,
can anybody explain me what a skybox exactly is?
As far as I understood it, it is an large object which is located at the users position every time with a texture inside of it to create the illusion of a sky (e.g. using a cloud-texture).
Here my question is: When I use a sphere the user (or camera) is always located into - where is the difference comparing to a sphere as Java3D-Background?
On the other hand, when I use a cube, aren't the edges visible as some kind of fraction caused by the texture?
Michael
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